It seems like only yesterday that illustration was going through a
resurgence of interest. It had all of a sudden become cool to be an illustrator
and the industry was one that was vibrant, exciting and ready to take on the
world. Contemporary illustrators were taking the discipline in all kinds of
interesting new directions, and were the subjects of big glossy coffee table
books full of contemporary illustration, that couldn't hit the shelves fast
enough. Lawrence Zeegan, Illustrator, Educator, Writer and all round authority
on the subject; documented the disciplines sudden rise in popularity in his
2007 article for Computer Arts magazine, entitled 'Illustration
Renaissance'. In this piece, Zeegan writes of how after years of
struggling, illustration was all of a sudden in vogue:
"After a decade climbing the ranks following a period as underdog,
illustration now sits as top dog."
Zeegan discusses the role played by the 'digital revolution' in
this renaissance, a revolution that had once bought about the downfall of the
illustration industry, now looked to be the discipline's saviour. The 'digital
revolution' had come as a gift to graphic designers and photographers, who embraced
this new technology and whose industries prospered as a result. But as the
photographers and graphic designers raced towards their exciting digital
futures, Illustration was left on the starting line unsure of its place in this
new revolution.
Come the time of the 'Illustration Renaissance', however, this new and
sophisticated technology that had for so long been out of the price range of
the average illustrator was suddenly affordable and a new tech-savvy generation
of illustrators were emerging to breath new life into the industry. They did so
by creating work that was fresh, unique, exciting and which now seemed to art
directors like a viable and interesting proposition, one that could compete
with photographers and designers.
These illustrators were not only revolutionary in their work, but also in
their approach: they didn't wait for commissions to coming, they created their
own. Zeegan commented at the time on how illustrators were increasingly
creating their own: "self-publishing fanzines and mags; launching
own-label products, such as T-shirts, badges and stickers; and promoting
self-initiated, self-directed one-off and/or limited edition artworks, through
the organization of exhibitions and events as well as through online portfolios
and stores."
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